5 ‘Star Wars’ Games That Deserve Sequels
Disney has done a lot of retail business thanks to the newest installment of the Star Wars saga, but while it has released one (arguably two) games in conjunction with the film, the studio hasn’t talked much about what’s next for the interactive side of Star Wars entertainment.
That’s a bummer, especially given the number of fantastic Star Wars sub-franchises that dominated the gaming landscape for so many years. Many of them told stories that filled in gaps, or added new universes generations before or after the films.
Some of that stuff is no longer canon, but many of the game franchises would be met with welcoming audiences if they were continued, especially given the cliffhangers left by some of the titles.
While there are plenty to be considered, we picked out five favorites that deserve sequels if Disney has a heart hidden anywhere in its many theme parks. Sadly most of them are likely not to ever be made, but here’s one more plea for a few exceptions.
- Knights of the Old Republic
The gigantic, sprawling time-suck of an RPG took us to planets familiar and new thousands of years before Luke would blow up a death star. Lightsabers abounded, as did Force users and bullies. And the first and second installments were tightly knit, even though you made so many open-ended choices for your character and the fate of the galaxy in both games.
Sadly an MMORPG was the response to our need for a finale to the trilogy — one taking place long after the events we set in motion. Did it satisfy many of our needs? Sure. But we wanted more of the same, not a new frontier. There’s still time to add one final Jedi betrayer to the mix and give them all a chance for redemption.
- Rogue Squadron
The descendant of many years of attempts to bring space dogfighting to life, Rogue Squadron was a limited but amazing game. You were landlocked, but able to pilot iconic ships through challenging combat and escort scenarios that never felt repetitive. With the sequel you got bigger environments, better graphics, and (finally) fights in space.
Battlefront took on some of the responsibility for making vehicle combat available to the masses, but as a member of the Rogues you really had a different experience: one with a story, not just constant circles of multiplayer combat. If anything is needed right now, it’s a lightsaber free flying game like this one to return on modern technology.
- Jedi Knight: Jedi Academy
The game that pioneered aspects of 3D multiplayer combat and gave us our first real chance to handle a lightsaber in a video game environment. All of the sequels improved on the model, adding freedom to the Force powers and layers to the complexity of the saber combat, without making it unpleasant to play. Especially in large groups, online, with modded maps and combat.
The story focused on different individuals, including Kyle Katarn (who may no longer exist in the new canon) but the last chapter left you with a new young Jedi to control. We want the rich storyline back, as well as the complex saber play for combat — the kind that made us feel like we were learning something, not just button mashing around some LEGO world.